

She wishes that to change and tasks the Hero with making this happen. Mephala will talk about Bleaker's Way, a quiet town with its Dunmer and Nord villagers living together peacefully. In order to get Mephala to speak with the Hero, an offering of a Nightshade between midnight and dawn is needed. Reward: Volendrung, + 1 fame Mephala: Ebony Blade The Hero needs to free the ogres in the mine to get the reward. Malacath finds this distasteful, as only he is allowed to have ogres as slaves, and tasks the Hero with freeing them. He is angry about an indignity done to him: a nearby noble has captured several of Malacath's 'servants', ogres, and put them to work as slaves. The Hero must offer some Troll Fat in order for Malacath to speak to them. Reward: Savior's Hide, + 1 fame Malacath: Volendrung The unicorn is guarded by three Minotaurs of the Grove, special Minotaurs, and the unicorn itself which may also be hostile and difficult to kill. Reward: Masque of Clavicus Vile, + 1 fame Hircine: Savior's Hide Īfter receiving a wolf pelt or bear pelt, Hircine will ask the Hero to travel to Harcane Grove in the southwest, to kill a unicorn and bring back its horn. Barbas will plead to not return the sword to the Daedric Prince, and the Hero must make a choice of keeping the sword or return it to get the reward instead. One of Clavicus Vile's worshipers has told the Hero that in order to summon the Daedra, an offering of 500 must be given to the statue.Ĭlavicus Vile wants the Hero to recover the unique sword Umbra and places the statuette of Barbas in their inventory.


Reward: Goldbrand, + 1 fame Clavicus Vile: Masque of Clavicus Vile The Hero has been told by one of Boethia's followers that in order to summon the Daedra, they must give a daedra heart as an offering to the statue.īoethia opens a portal to an Oblivion Plane, for the Hero to compete in the "Tournament of Ten Bloods." In the tournament the Hero must defeat each of Boethia's (to-be) champions, each a different race. Reward: Azura's Star, + 1 fame Boethia: Goldbrand īoethia requires the Hero to prove their mettle in order to win his favor. Azura, caring for her worshipers, wants them killed and freed of the curse. Knowing their fate, they locked themselves in the Gutted Mine to prevent themselves from ravaging the world. In order to speak to Azura, the Hero must be at level two or higher and bring an offering of Glow Dust between dawn or dusk (5–7am or 5–7pm).Īges ago, five of Azura's followers, Ghola gro-Muzgol, Aranalda, Nille Elf-Daughter, Avita Cassiana and Umar gra-Khar fought and destroyed the vampire Dratik, but all were infected with Porphyric Hemophilia. 3 Clavicus Vile: Masque of Clavicus Vile.
